Juste a quick little test for the creation of a HDRi environnement map for a futur 3D project. With a simple chrome ball :
Here is the first picture ( 4 will follow ), done with a chrome ball and a Sony alpha 350. ( Hdri done with photoshop and HDRi shop )
Sunday, September 26, 2010
Saturday, September 18, 2010
ForestGEN
- Houdini tool, Work in progress -
"A work in progress tool, done with houdini.
For previz stuff like Forest or natural landscapes
Some Features :
- Custom terrain model.
- Noise & Custom Transform on terrain
- 3 Différents Lsystem presets ( Trees, FirTrees, Bushes ) or custom Lsystem rules ( From a .txt file ).
- Lsystem options (Steps, gravity, angle etc.).
- Custom 3D models for trees instead Lsystem.
- Custom 3D models for leafs.
- 4 channels of misc objects for stuff like rocks, dead trees etc.
- Mesh creation on Lsystem
- Shaders application on objects
- And more...
Coming soon :
- Dynamics on Lsystem
ForestGEN from Cetras on Vimeo.
"A work in progress tool, done with houdini.
For previz stuff like Forest or natural landscapes
Some Features :
- Custom terrain model.
- Noise & Custom Transform on terrain
- 3 Différents Lsystem presets ( Trees, FirTrees, Bushes ) or custom Lsystem rules ( From a .txt file ).
- Lsystem options (Steps, gravity, angle etc.).
- Custom 3D models for trees instead Lsystem.
- Custom 3D models for leafs.
- 4 channels of misc objects for stuff like rocks, dead trees etc.
- Mesh creation on Lsystem
- Shaders application on objects
- And more...
Coming soon :
- Dynamics on Lsystem
London Phonebox 2.5D relighting ( in Nuke 6.1 )
Relighting methode in Nuke with two passes : Point Pass and Normal World Pass and the camera in a .fbx file.
Test Nuke 2.5D relighting from Cetras on Vimeo.
And somes renderer passes in video :
London Phonebox Passes from Cetras on Vimeo.
Test Nuke 2.5D relighting from Cetras on Vimeo.
And somes renderer passes in video :
London Phonebox Passes from Cetras on Vimeo.
Tuesday, September 14, 2010
The london Phonebox
Hi all,
Here is a little picture done with Vray for Maya 2011 and Nuke 6.1. The goal was to do this without any photoshop post-process.
All passes were rendered with Vray and the picture is composited with Nuke 6.1.
Passes rendered : Diffuse, rawGI, directLighting, specular, rawReflection, ReflectionFilter, rawRefraction, RefractionFilter, AO, Zdepth, PointPass, NormalPass, IDpass
Here is a little picture done with Vray for Maya 2011 and Nuke 6.1. The goal was to do this without any photoshop post-process.
All passes were rendered with Vray and the picture is composited with Nuke 6.1.
Passes rendered : Diffuse, rawGI, directLighting, specular, rawReflection, ReflectionFilter, rawRefraction, RefractionFilter, AO, Zdepth, PointPass, NormalPass, IDpass
Passes rendered :
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