- GJ ID Pass Shader -
Surface shader for ID pass in RenderMan for Maya
1) Load the .slo shader through a RenderMan custom shader in hypershade.
2) Assign the shader on all objects in the scene.
3) Put a label in "idLabel" attribut.
4) Put in name of objects "idLabel1" for idColor1, "idLabel2" for idColor2, etc
- For multiple selection objects, in maya : "Modify => Préfix hiérarchy names"
could be usefull to setup the label on objects' name.
10 ID available with custom colors.
Surface shader for ID pass in RenderMan for Maya
1) Load the .slo shader through a RenderMan custom shader in hypershade.
2) Assign the shader on all objects in the scene.
3) Put a label in "idLabel" attribut.
4) Put in name of objects "idLabel1" for idColor1, "idLabel2" for idColor2, etc
- For multiple selection objects, in maya : "Modify => Préfix hiérarchy names"
could be usefull to setup the label on objects' name.
10 ID available with custom colors.