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Friday, October 29, 2010

- GJ ID Pass Shader - Renderman for Maya


- GJ ID Pass Shader -

Surface shader for ID pass in RenderMan for Maya

1) Load the .slo shader through a RenderMan custom shader in hypershade.
2) Assign the shader on all objects in the scene.
3) Put a label in "idLabel" attribut.
4) Put in name of objects "idLabel1" for idColor1, "idLabel2" for idColor2, etc

- For multiple selection objects, in maya : "Modify => Préfix hiérarchy names"
could be usefull to setup the label on objects' name.

10 ID available with custom colors.