Allows the user to create a texture map made of multiple layers inside a material.
- 1 Main layer called "base map", UVs built switch with transforms for main layer
Layer 0 on top of main layer ( generated by default )
Add / remove / clear layers button to add layers.
Enable / Disable layer checkbox
Mode: Multiply, Substract, Mix and Add
UVs transformation for each layers
Layers are comped on top of each other: L2 on L1 (...) on L0 on MAIN.
Python source code available here