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Showing posts with label Renderman. Show all posts
Showing posts with label Renderman. Show all posts

Thursday, December 22, 2011

Updated demoreel

Here we are, here is my updated lighting, shading and compositing demoorel :

Monday, December 12, 2011

Happy Feet 2

Here we are !! Happy Feet 2 is finished ... I'm doing a new demoreel, but here you can see already some shots I did on the production as Lighting and compositing Artist / TD :



Software :

- Houdini
- 3Delight
- Nuke

Friday, October 29, 2010

- GJ ID Pass Shader - Renderman for Maya


- GJ ID Pass Shader -

Surface shader for ID pass in RenderMan for Maya

1) Load the .slo shader through a RenderMan custom shader in hypershade.
2) Assign the shader on all objects in the scene.
3) Put a label in "idLabel" attribut.
4) Put in name of objects "idLabel1" for idColor1, "idLabel2" for idColor2, etc

- For multiple selection objects, in maya : "Modify => Préfix hiérarchy names"
could be usefull to setup the label on objects' name.

10 ID available with custom colors.