Sunday, September 26, 2010

Hdri creation Work in progress

Juste a quick little test for the creation of a HDRi environnement map for a futur 3D project. With a simple chrome ball :

Here is the first picture ( 4 will follow ), done with a chrome ball and a Sony alpha 350. ( Hdri done with photoshop and HDRi shop )

Saturday, September 18, 2010


- Houdini tool, Work in progress -

ForestGEN from Cetras on Vimeo.

"A work in progress tool, done with houdini.
For previz stuff like Forest or natural landscapes

Some Features :

- Custom terrain model.
- Noise & Custom Transform on terrain
- 3 Différents Lsystem presets ( Trees, FirTrees, Bushes ) or custom Lsystem rules ( From a .txt file ).
- Lsystem options (Steps, gravity, angle etc.).
- Custom 3D models for trees instead Lsystem.
- Custom 3D models for leafs.
- 4 channels of misc objects for stuff like rocks, dead trees etc.
- Mesh creation on Lsystem
- Shaders application on objects
- And more...

Coming soon :

- Dynamics on Lsystem

London Phonebox 2.5D relighting ( in Nuke 6.1 )

Relighting methode in Nuke with two passes : Point Pass and Normal World Pass and the camera in a .fbx file.

Test Nuke 2.5D relighting from Cetras on Vimeo.
And somes renderer passes in video :

London Phonebox Passes from Cetras on Vimeo.

Tuesday, September 14, 2010

The london Phonebox

Clic for large version
Hi all,

Here is a little picture done with Vray for Maya 2011 and Nuke 6.1. The goal was to do this without any photoshop post-process.
All passes were rendered with Vray and the picture is composited with Nuke 6.1.

Passes rendered : Diffuse, rawGI, directLighting, specular, rawReflection, ReflectionFilter, rawRefraction, RefractionFilter, AO, Zdepth, PointPass, NormalPass, IDpass

Passes rendered :

Clic for large version

Nuke comp. :

Clic for large version