Here is a new tool, derived from the fist WallGen otl. This one use Voronoï noise pattern in order to create 3D rough wall.
It takes as input either a closed geo, opened geo, or curve ( must be one primitive poly or nurbs curve ).
: Hides the wall to have very fast feedback when you change input options ( for instance size of the mesh generated from the curve input ).
Switch to different kind of inputs => closed geo, opened geo, or curve.
Inset (Opened geo only)
: Applies inset to the input polygons
The width value of the mesh generated by the curve.
The heigth value of the mesh generated by the curve.
UV scale (Curve only):
The scale of the uvs applied to the mesh.
Density of the noise pattern
Point attribute used to drive the density
Create a density attribute according a noise pattern (new)
Density Noise Size:
Size of the noise pattern (new)
Density Noise Density:
Density of the noise pattern (new)
Bias of the density attribute higher value will increase the density where the density attribute value is the higher.
Applies bevel on the pieces generated ( relative ).
Applies mesh smooth on pieces generated.
Erode top of the wall according to an angle value ( N.y ) (new)
Angle value of erode process (new)
Scale the UVs applied on each pieces.
Keep Input Geo:
Keep the input geo underneath the wall pieces.
Peak value applied to the input geo.
Uniform scale applied to the input geo ( pivot at centroid ).
Create holes on the geometry (new)
Put every pieces generated into a different primitive group.
Output path ( must end with ".obj" )
Export the mesh.
If need more help: firstname.lastname@example.org