Sunday, February 26, 2012

GJ CompManage ambiant occlusion fixed

GJ CompManage for Nuke is now on version 0.3, the ambiant occlusion pass is now used correctly.

Saturday, February 25, 2012

GJ Linear shader for Vray and Mentalray ( Maya )

Here are 2 little Python scripts in order to create automatically shaders with 3 texture files ( Diffuse, Reflection Color and Bump ) as well as 2 gamma correction nodes for Diffuse and Reflection Color.

Select a shader and run the script, if you haven't selected any shader the script will ask you if you want to create a new one.

be carfefull, for the moment the shader works only with Vraymtl and Mia_ shader, not with other shaders ( such as SSS, Light etc. )

By default, the script applies a gamma correction at 0.455, if you want to change this value, before executing the script, type in the Python line in the bottom of maya's UI : gamma_value = "your value" and hit enter. The script will use this value until you either change the value again or re-start maya.


Monday, February 13, 2012

GJ Auto Rim Light

Here is a quick gizmo for nuke, in fact, a simplified version of the "AutoRelight" Gizmo, this one allow you to create quicly a rimLight in comp, you just need to plug a point pass and a normal pass in the node, and enjoy !

You can also plug a ambiant occlusion pass as well as an ID pass in order to mask the effect.