Here is my latest updated demoreel where I show works I have done as Lighting / Comp TD or Pipeline TD, more update to come soon !
Showing posts with label MentalRay. Show all posts
Showing posts with label MentalRay. Show all posts
Thursday, December 18, 2014
Demoreel update !
Hi folks,
Here is my latest updated demoreel where I show works I have done as Lighting / Comp TD or Pipeline TD, more update to come soon !
Here is my latest updated demoreel where I show works I have done as Lighting / Comp TD or Pipeline TD, more update to come soon !
Friday, June 8, 2012
Lighting preset beta version
Hi all,
Finally here is my python script "Lighting Preset", it allows you to create presets for your lighting ( All lights, cameras and rendering parameters ), save it to a .xml file, load and share easily from a UI in maya !
Works with maya 2011 - 2012 - 2013
Copy the .mel as well as the .png file in your shelves and icons folder for instance on windows:
C:\Users\userName\Documents\maya\2012-x64\prefs\shelves
C:\Users\userName\Documents\maya\2012-x64\prefs\icons
You will have a nez shelf "GJ_Tools" with the lighting preset ("lp") icon.
Or dowload the python script and open it with the script editor: Light Preset Python Script
The script should work on Windows, Mac and Linux, but I cant check version for mac and linux, if someone has a problem just give me a shout, thanks !
Many options available as :
- Save all lights or only selected lights
- Save only rendering parameters
- Save cameras ( Normal cameras only for now )
- Save perspective view in the preset toggle
- Save all presets in the same folder by default to reduce useless manipulations
- Load a preset from an external .xml file
- Create light objects in your scene directly from the .xml preset file
- UI dockable or not
- 3 Presets groups available
- Save preferences in order to keep options setuped as you want, even if you close maya
-...
More help in Help.pdf
Script still in beta, for any problem, drop me an email !
21/07/2012, version 0.3.5:
Minor bugs fixed
UI improvements, now 3 groups are available as preset lists, you can rename these groups by a double-clic on the name or by the UI menu.
18/07/2012, version 0.3.0:
MentalRay Sun and Sky now supported
Cameras/ VrayCam can now be saved( See limitations for Vray cam loading)
Options added like: Help => Checking version online, to see if a new version is available or not.
Debug and Warning modes to see more informations during saving, loading and deleting process.
Few bugs fixed.
12/07/2012, version 0.2.5:
MentalRay IBL is now supported
Bug fix: More maya light attributs are now saved
"Display Warning" option added in the UI menu
11/07/2012, version 0.2.0:
Major bug fixed, you don't have to have Vray installed to save a Preset for another renderer.
12/06/2012, version 0.1.0:
Fix: A proper dialogue pops when you load a renderer preset, asking if you wan to switch to this rendering engine.
Add: "Open preset as text" option in "Presets" menu
11/06/2012 version 0.1.0:
Fix: "Only Selected Lights" now works fine
09/06/2012 version 0.0.5:
First release
Works with maya 2011 - 2012 - 2013
Version in beta, free for download here :
________________________________________________________________________
To use it, you can either install the shelf in the .zip :Copy the .mel as well as the .png file in your shelves and icons folder for instance on windows:
C:\Users\userName\Documents\maya\2012-x64\prefs\shelves
C:\Users\userName\Documents\maya\2012-x64\prefs\icons
You will have a nez shelf "GJ_Tools" with the lighting preset ("lp") icon.
Or dowload the python script and open it with the script editor: Light Preset Python Script
________________________________________________________________________
The script should work on Windows, Mac and Linux, but I cant check version for mac and linux, if someone has a problem just give me a shout, thanks !
Many options available as :
- Save all lights or only selected lights
- Save only rendering parameters
- Save cameras ( Normal cameras only for now )
- Save perspective view in the preset toggle
- Save all presets in the same folder by default to reduce useless manipulations
- Load a preset from an external .xml file
- Create light objects in your scene directly from the .xml preset file
- UI dockable or not
- 3 Presets groups available
- Save preferences in order to keep options setuped as you want, even if you close maya
-...
More help in Help.pdf
Script still in beta, for any problem, drop me an email !
________________________________________________________________________
Version History:
22/07/2012, version 0.3.6:4/08/2012, version 0.4.0:
New option: Save only camera parameters option available when "Save camera param" is ON.
4/08/2012, version 0.3.9:
Minor bug fix: Proper warning message pops when preset is applied to a camera with aim.
25/07/2012, version 0.3.8
Bug fix: Preset file saved with "Only renderer" button works now well on loading.
New feature: Save / Delete / Edit Preferences file, that saves all options : Folder Path, Only selected, Save perspective, etc. even if you close Maya
Minor bugs fixed
UI improvements, now 3 groups are available as preset lists, you can rename these groups by a double-clic on the name or by the UI menu.
18/07/2012, version 0.3.0:
MentalRay Sun and Sky now supported
Cameras/ VrayCam can now be saved( See limitations for Vray cam loading)
Options added like: Help => Checking version online, to see if a new version is available or not.
Debug and Warning modes to see more informations during saving, loading and deleting process.
Few bugs fixed.
12/07/2012, version 0.2.5:
MentalRay IBL is now supported
Bug fix: More maya light attributs are now saved
"Display Warning" option added in the UI menu
11/07/2012, version 0.2.0:
Major bug fixed, you don't have to have Vray installed to save a Preset for another renderer.
12/06/2012, version 0.1.0:
Fix: A proper dialogue pops when you load a renderer preset, asking if you wan to switch to this rendering engine.
Add: "Open preset as text" option in "Presets" menu
11/06/2012 version 0.1.0:
Fix: "Only Selected Lights" now works fine
09/06/2012 version 0.0.5:
First release
Saturday, February 25, 2012
GJ Linear shader for Vray and Mentalray ( Maya )
Here are 2 little Python scripts in order to create automatically shaders with 3 texture files ( Diffuse, Reflection Color and Bump ) as well as 2 gamma correction nodes for Diffuse and Reflection Color.
Select a shader and run the script, if you haven't selected any shader the script will ask you if you want to create a new one.
be carfefull, for the moment the shader works only with Vraymtl and Mia_ shader, not with other shaders ( such as SSS, Light etc. )
TIPS:
By default, the script applies a gamma correction at 0.455, if you want to change this value, before executing the script, type in the Python line in the bottom of maya's UI : gamma_value = "your value" and hit enter. The script will use this value until you either change the value again or re-start maya.
DOWNLOAD :
Thursday, December 22, 2011
Monday, June 13, 2011
How to use Mental Ray Production shader in Maya
Just a quick message to show how to use hidden MentalRay Production Shader ( More in this .PDF ).
There are a lot of very useful shader hidden in MentalRay such as Rayswitcher, Matte/shadow, Mirror/gray ball etc... but they are for the moment not supported by autodesk.
How to see those shaders in the Hypershade ?
First go in the folder : Program Files\Autodesk\Maya2012\scripts\others and find the mentalrayCustomNodeClass.mel and open it with a text editor.
At the end of the file you will find this line " $enableMAPShaders == 0 ) || " change the "0" to "1" save the file, and restart Maya !
If Node are not displayed in the hypershader you can type in the "mel" input the line : createNode + the name of the node for instance :
There are a lot of very useful shader hidden in MentalRay such as Rayswitcher, Matte/shadow, Mirror/gray ball etc... but they are for the moment not supported by autodesk.
How to see those shaders in the Hypershade ?
First go in the folder : Program Files\Autodesk\Maya2012\scripts\others and find the mentalrayCustomNodeClass.mel and open it with a text editor.
At the end of the file you will find this line " $enableMAPShaders == 0 ) || " change the "0" to "1" save the file, and restart Maya !
If Node are not displayed in the hypershader you can type in the "mel" input the line : createNode + the name of the node for instance :
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