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Showing posts with label MentalRay. Show all posts
Showing posts with label MentalRay. Show all posts

Thursday, December 18, 2014

Demoreel update !

Hi folks,

Here is my latest updated demoreel where I show works I have done as Lighting / Comp TD or Pipeline TD, more update to come soon !


Friday, June 8, 2012

Lighting preset beta version

Hi all,


Finally here is my python script "Lighting Preset", it allows you to create presets for your lighting ( All lights, cameras and rendering parameters ), save it to a .xml file, load and share easily from a UI in maya !
Works with maya 2011 - 2012 - 2013


 Version in beta, free for download here :

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To use it, you can either install the shelf in the .zip :

Copy the .mel as well as the .png file in your shelves and icons folder for instance on windows:

C:\Users\userName\Documents\maya\2012-x64\prefs\shelves
C:\Users\userName\Documents\maya\2012-x64\prefs\icons 

You will have a nez shelf "GJ_Tools" with the lighting preset ("lp") icon.


Or dowload the python script and open it with the script editor: Light Preset Python Script

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The script should work on Windows, Mac and Linux, but I cant check version for mac and linux, if someone has a problem just give me a shout, thanks !


Many options available as :

- Save all lights or only selected lights
- Save only rendering parameters
- Save cameras ( Normal cameras only for now )
- Save perspective view in the preset toggle
- Save all presets in the same folder by default to reduce useless manipulations
- Load a preset from an external .xml file
- Create light objects in your scene directly from the .xml preset file
- UI dockable or not
- 3 Presets groups available
- Save preferences in order to keep options setuped as you want, even if you close maya
-...
More help in Help.pdf

Script still in beta, for any problem, drop me an email !
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Version History:

4/08/2012, version 0.4.0:
New option: Save only camera parameters option available when "Save camera param" is ON.

4/08/2012, version 0.3.9:
Minor bug fix: Proper warning message pops when preset is applied to a camera with aim.

25/07/2012, version 0.3.8
Bug fix: Preset file saved with "Only renderer" button works now well on loading.

22/07/2012, version 0.3.6:
New feature: Save / Delete / Edit Preferences file, that saves all options : Folder Path, Only selected, Save perspective, etc. even if you close Maya

21/07/2012, version 0.3.5:
Minor bugs fixed
UI improvements, now 3 groups are available as preset lists, you can rename these groups by a double-clic on the name or by the UI menu.

18/07/2012, version 0.3.0:
MentalRay Sun and Sky now supported
Cameras/ VrayCam can now be saved( See limitations for Vray cam loading)
Options added like: Help => Checking version online, to see if a new version is available or not.
Debug and Warning modes to see more informations during saving, loading and deleting process.
Few bugs fixed.

12/07/2012, version 0.2.5:
MentalRay IBL is now supported
Bug fix: More maya light attributs are now saved
"Display Warning" option added in the UI menu

11/07/2012, version 0.2.0:
Major bug fixed, you don't have to have Vray installed to save a Preset for another renderer.

12/06/2012, version 0.1.0: 
Fix: A proper dialogue pops when you load a renderer preset, asking if you wan to switch to this rendering engine.
Add: "Open preset as text" option in "Presets" menu 

11/06/2012 version 0.1.0:
Fix: "Only Selected Lights" now works fine

09/06/2012 version 0.0.5: 
First release

Saturday, February 25, 2012

GJ Linear shader for Vray and Mentalray ( Maya )



Here are 2 little Python scripts in order to create automatically shaders with 3 texture files ( Diffuse, Reflection Color and Bump ) as well as 2 gamma correction nodes for Diffuse and Reflection Color.

Select a shader and run the script, if you haven't selected any shader the script will ask you if you want to create a new one.

be carfefull, for the moment the shader works only with Vraymtl and Mia_ shader, not with other shaders ( such as SSS, Light etc. )

TIPS:
By default, the script applies a gamma correction at 0.455, if you want to change this value, before executing the script, type in the Python line in the bottom of maya's UI : gamma_value = "your value" and hit enter. The script will use this value until you either change the value again or re-start maya.

DOWNLOAD :


Thursday, December 22, 2011

Updated demoreel

Here we are, here is my updated lighting, shading and compositing demoorel :

Monday, June 13, 2011

How to use Mental Ray Production shader in Maya

Just a quick message to show how to use hidden MentalRay Production Shader ( More in this .PDF ).

There are a lot of very useful shader hidden in MentalRay such as Rayswitcher, Matte/shadow, Mirror/gray ball etc... but they are for the moment not supported by autodesk.

How to see those shaders in the Hypershade ?

First go in the folder : Program Files\Autodesk\Maya2012\scripts\others and find the mentalrayCustomNodeClass.mel and open it with a text editor.

At the end of the file you will find this line " $enableMAPShaders == 0 ) || " change the "0" to "1" save the file, and restart Maya !

If Node are not displayed in the hypershader you can type in the "mel" input the line : createNode + the name of the node for instance :