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Saturday, June 4, 2011

GJ Rock IT !


I'm working on a new tool : GJ Rock IT ! To help the creation of rocks, ground, etc. proceduraly, of course :)



Here are somes exemples :
 


(Still work in progress)

Features:

V0.2a (New !)

- Some UI changements
- A "Bump map" parameter in "Material settings"
- Now you can use R, G, B as well as luminance of a file as bitmap layer.

V0.2

- A new layer available : Crackles
- 2 Modes for the voronoise layer : VoroNoise & WorleyNoise
- News object settings : Edges creases override

V0.1a
- "Rotation" Parameter for all noise layers

V0.1
- 5 noise levels : 2X Perlin noise, Voronoise, Veins, Alligator Noise
- 1 bitmap layer
- 2 displace modes : Object level ( View + Render ) or shader level ( Render only )
- Use as bump ( Render Only )
- Material settings
- Use custom mesh or procedural